![visual studio tools for unity 5 visual studio tools for unity 5](https://docs.microsoft.com/en-us/visualstudio/gamedev/unity/media/vs/vstu-debugging-build-settings.png)
This means that some code (especially newer c# features) will not throw an error in Visual Studio but will in Unity. Visual Studio’s C# compiler has some more features than Unity’s C# compiler currently supports. You can edit the file, save, and switch back to Unity to test your changes. Visual Studio should automatically open that file for you. Next, doubleclick a C# file in your project. In Unity, go to Edit > Preferences, and make sure that Visual Studio is selected as your preferred external editor. Using Visual Studio with Unityįollow these steps to configure the Unity Editor to use Visual Studio as its default IDE:
![visual studio tools for unity 5 visual studio tools for unity 5](https://docs.microsoft.com/en-us/visualstudio/gamedev/unity/media/vsm/preferences-external-tools.png)
![visual studio tools for unity 5 visual studio tools for unity 5](https://code.visualstudio.com/assets/docs/other/unity/Unity_Preferences_External_Script_Editor.gif)
Also, VisualStudio will open when you double click on a script or on an error message in the Unity console. Unity’s Visual Studio integration allows you to create and maintain Visual Studio project files automatically. A comparison of feature differences between versions is available on the Visual Studio website. Visual Studio now comes in three editions, Community (free to use) Professional (paid) and Enterprise (paid). VisualStudio C# is an Integrated Development Environment (IDE) tool from Microsoft. The difference between Community, Professional and Enterprise Think smart autocompletion, computer-assisted changes to source files, smart syntax highlighting and more. A more sophisticated C# development environment.